Aaron is a pleasure meet you again on 3DAgain.com (previous interview . NDR) Over the years you have worked on many productions. How do you keep the passion alive? Do you ever get tired of your job?
That's a great question. I feel very fortunate to have this job and never take it for granted. I've worked on hundreds of films and projects in my career and each one is unique, a new challenge to create an iconic character, creature, and world. I am always challenging myself and my team to innovate both creatively in technically in our approach so we remain at the cutting-edge.
What are your inspiration?
I am inspired every day by the world around me... It could be a book, a painting, nature, or even a design from another designer. The key is to turn these inspirations in to something truly unique and memorable - that is the hard part!
Last March you were a guest of IAMAG Master class in Paris, can you tell us your impression on the event? European culture is more different respect USA/Canada/America, do you noticed any differences also in our field or CGI is different?
We have been fortunate to attend many events and workshops around the world and this was sincerely the most enjoyable experience and collection of talented artists. There was a quite display of diverse talents with tons of 'blue sky' imagination that was incredibly refreshing to see. Patrice and the entire IAMAG team were incredibly accommodating and gave us a wonderful platform over the course of three days to share and demonstrate our workflow which hopefully inspired our fellow artists. We are also excited to announce that we'll be returning for IAMAG 2020!
In the time you always created educational material (such as books, DVDs, courses, etc...) I see your Online Workshop (https://www.ascmasterclass.com) can you tell us/describe it?
Our approach to education is based upon our 'Sketch to Screen' workflow and focuses on the professional workflow and comprehensive 'world building' approach that we deploy in all of our studio projects. We felt there was a need to bring some new/fresh insights - from a professional studio setting - to all artists and storytellers, beyond the otherwise straightforward, technical execution. Nowadays there is a plethora of technical demos out there teaching you to use various software, but we are aiming to connect the dots from all phases of design and VFX, from concept to final delivery, in our ASC Masterclass.
One of the last frontiers of CGI are VR / AR and from your website we can see some works, can you tell us what you think and how did you find yourself working with VR / AR?
We are currently working on some major VR/AR projects that are currently still top-secret, but one of our great successes last year was an immersive-theater / VR hybrid experience called CHAINED. This was a nightmarish reimagining of the Charles Dickens classic 'A Christmas Carol'. We applied the same world and character building design approach that we use for film, TV, and games and it worked beautifully for the integration of the UnReal game engine for a truly one-of-a-kind VR experience.
Can you tell us something about your project "Tank" ?
We have been making great strides in developing our own original I.P, and TANK was one of the first to be brought to life. We deployed this original concept through every phase of our Sketch to Screen process (which is featured in our ASC Masterclass) and completed an initial proof-of-concept which was deployed on the DUST platform to over 3 million views. We are now working with some fabulous graphic novel writers to transform this idea in to an Art/Graphic Novel Book, hopefully to be published early next year.
Infine ringraziamo Aaron Sims Creative che accorda a tutti gli utenti di www.3dagain.com uno eccezionale sconto del 50% sulla loro Masterclass https://www.ascmasterclass.com. Se interessati scriveteci a: firstname.lastname@example.org ed immediatamente inoltremero la rischiesta alla Aaron Sims Creative
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